Saturday, November 24, 2012

Guest Blog from Patric Götz of Uhrwerk Verlag

As I'm sure all of you know, the German-language edition of the Space: 1889 role-playing game from Uhrwerk Verlag hit the streets a couple months ago. It's a beautiful prodution and is selling well. I'd told Patric Götz before that if the German-language edition was a success we'd talk about an English-language version as well. And we are.

Today Patric joins us with a guest blog about how he came to the game in the first plae.

Patric writes  . .

I started playing RPGs in 1984 and up until 1989 I played mostly D&D, DSA (Germany’s most successful RPG) and a little bit of Star Frontier and Traveller. Vanilla Fantasy and SF so to say.
I started reading the novels of Jules Verne at the age of 14 and was immediately hooked by the tone and “feel” of his stories. I didn’t only read the well-known novels like 20.000 Leagues and Journey to the Centre of the Earth but also a lot of the less known ones.
Imagine my excitement as I saw the advertisement for a RPG called Space: 1889. I literally couldn’t sleep the night before I planned to journey to my friendly not-so-local game store to take a look at that book (English RPGs weren’t easy to find these days in Germany and there were only a couple of specialized shops spread out across Germany back then).
I wasn’t disappointed at all. The premise of the game was exactly what I was looking for in a RPG. I immediately bought all the stuff that was available over the next couple of months with my not so freely disposable pocket money.
Fast forward a couple of years… Due to a chain of events I never could have anticipated, I now work in the so-called RPG-industry, which is even harder to do in Germany than in the USA or UK I guess.
So after publishing a couple of quite successful (and some not so successful) RPGs, I remembered my old love Space: 1889. The license seemed dead and gone at that time, except for the nice reprints done by the folks at Heliographic Press – but no new material had been published since the early 90ties.
I contacted Mr. Chadwick anyhow about the possibility of doing a new German version of the game. Not just a translation of the old material, but a completely new interpretation of the game – with new texts, new illustrations and new rules.
Imagine my surprise as I got a very positive answer. So we started doing “our” version of Space:1889 and after the usual delays we finally managed to publish the new rulebook in July 2012.
It was an immediate success (well – that is for a RPG in Germany ;) ) and more books are planned right now to further supplement and support this fine RPG-line.
So we now have the very strange situation that the latest version of an American RPG which is mostly centered around the British Empire is now only available in German. ;)
But fear not… there are things going on in the background that may change this fact in a not so distant future…
 

Tuesday, November 20, 2012

Ode To A Dead Hard Drive

Back in September I flew out to Celesticon in San Francisco – a wonderful game convention, by the way. I ran a fun Mars Needs Steam game and generally had a great time. Because I had a lot of work to do I took along my computer. This was very nearly my undoing. In the course of travel my computer got bumped and started acting strangely afterwards, becoming more and more “difficult” until at least it packed it in completely. The problem ended up being a bad hard drive, perhaps damaged by the bump suffered while travelling. Fortunately almost everything was on my most recent backup and in any case everything was recoverable from the disc itself. Nevertheless, I was out of action for the better part of two weeks and the following two months were a cascading story of backed-up projects and piled-up deadlines. I am at last seeing daylight – just in time for the holidays and more travel. We’ll see what that brings me, but for now I’m caught up on the fiction front. The game rules front is an entirely different story.


Here are the major writing projects I’ve packed away in that time – just so you know there’s no moss growing on me. I did a science edit of the next Space 1889 and Beyond novel, originally titled To Ceres By Steam but now renamed Mundus Cerialis and now co-authored by Sharon Bidwell and Andy Frankham-Allen. More on that later. I finished the big rewrite on The Forever Engine for Baen Books and sent that off end of October. In November I got the typesetting markups of How Dark The World Becomes from Baen and turned those around, then got the final typeset manuscript last weekend and sent my corrections back for that this morning. How Dark The World Becomes is now out of my hands and cruising toward its February release.  I know it’s not Space: 1889, but it’s a Pretty Big Deal for me, so please bear with me.

Here’s where things stand right now on How Dark The World Becomes. The novel will appear in trade paperback format in February of 2013, just a couple months from now. It is currently available for pre-order on Amazon.com and they have it at a reduced price, under $10.00. (Its cover price is $14.00.) Here’s the link for that:

If you absolutely cannot wait that long (and how could you?) it’s now available as an electronic advanced reading copy (eARC) directly from Baen Books. Here’s the link to their main site and you’ll see How Dark features as one of the new e-releases this month.

You should check out the Baen site even if you don’t intend to buy the eARC, as  the site has the first seven chapters up as a free reading sample. That should help you decide whether the book is to your taste (although really, how could it not be?)

Wednesday, August 22, 2012

A Nice Space: 1889 Minitures Blog


Here's a good Space: 1889 miniatures blog by Keith Frye, combining battle reports with conversions, painting tips, and reviews of Space: 1889-suitable figures, all with good photos. It's called Burning Sands of Sytris Major. Snappy title.

There's a recent review of RAFM Martian irregulars, which is timely. I'll have some good news about the RAFM line of 25mm miniatures soon. But in the mean time enjoy this blog. Here's a link and I've added it to the permanent links.

Monday, August 20, 2012

On Villains


It has been a while since I've done a craft-of-writing piece and since I'm struggling with the rewrite of The Forever Engine it seemed an appropriate time to share my thoughts on an issue which confronts (or ought to) all novelists -- their villain. There will be no spoilers in this piece, so no need to worry about that, but that also means it will address the broader issue of villains rather than the specific villain in The Forever Engine -- although the challenges are the same.

For starters, let me say that as a reader I have no patience with cardboard cutout villains, who are evil for evil's sake and whose principal motivation (that I can see) is to give the protagonist an excuse to whup up on the villain's legions of loyal minions. Why they are so loyal to this psycho is often a mystery worth considering, but that's usually the smallest problem I have with that sort of story.

For me, stories really work well when the villain is as  interesting as the protagonist -- maybe even more so. Think of how many really great stories were made great by the stature of their villains: Hannibal Lector in The Silence of the Lambs, Captain Ahab in Moby Dick, Iago in Othello, Dracula in Dracula, and for that matter Media in Media. So I see a four-fold challenge facing authors when it comes to their villains.


Challenge One: What do They Want?
Protagonists have over-arching goals. Villains do as well. What is their life goal? What end-state do they seek? Most importantly, why do they seek it? For their goal and motivation to be engaging it seems to me they have to see themselves as the heroes, the good guys. From their point of view, this is their story. I think the film Open Range is one of the five or ten best westerns of all time, and part of that is due to the villain (Denton Baxter) played by Michael Gambon. In a different story, perhaps one set a decade or two earlier and dealing with "taming the savage west," he'd be the hero. The fact that he's lived past his usefulness and has been unable or unwilling to adapt to changing times makes him definitely a bad guy, but one with some tragic aspects as well. How different is he from the protagonists of The Wild Bunch, or even Butch Cassidy and the Sundance Kid?


Challenge Two: What Do They Have To Do To Get What They Want?
This is a bit more mechanical than the above but still involves some artistry, as well as the need to tie the villain's actions into the genre. Ideally the villain's necessary actions should  be the window to the genre. In Open Range the villain's goals -- protect what's his -- manifest themselves in the struggle between fenced in pasturage and free-range cattle drives, and so show us an issue at the center of a turning point in the history of the west. In a science fiction story the villain's methods should be at the heart of the scientific curiosity of the story.


Challenge Three: Why Are The Villain's Actions So Potentially Catastrophic The Hero Must Stop Them At All Costs?
This is a tough one, but it becomes the heart of the story. It is the essence of the story's conflict and ultimately separates the hero from the villain. Since it's the heart of the novel, how big the conflict is determines the scope of the novel itself. If what's at stake is the hero's life, okay. We understand a person wants to survive in the face of a deadly threat, but that doesn't make them a hero, does it? That's not that big a story. Does the villain threaten other folks we care about? Bigger story. Does the villain threaten a way of life? Bigger story still. Is justice on the line? Is truth on the line? Will something of value to mankind be lost forever? These are bigger issues, and make the story itself bigger.

James Scott Bell defines a novel as "the story of how a character deals with the threat of death." The issue may be physical death but, as I noted above, that's often the least involving motivation for readers. But there are many forms of death. Professional death from failure in the character's chosen career. Emotional death from the loss of loved ones. Moral death from the betrayal of the character's core values. Spiritual death from the loss or abandonment of the character's defining principle or faith. Psychological death from the loss of sanity (see H. P. Lovecraft). Death of pride. Death of happiness. Death of hope. All are more involving than the simple issue of physical survival. What the villain threatens constitutes the stakes of the novel, and the bigger the stakes, the more engrossing the story.


Challenge Four: It All Has To Make Sense
This one, ironically, is the toughest of them all. A villain who has a giant organization working with him and whose goal is to destroy the world makes no sense. He's actually in the world. What does he get out of this deal? And yet you see this over and over. A human who betrays his race to alien exterminating conquerors "for power" makes no sense. Power over what? Power over whom? But you see this as well.


More subtly, the way the villain goes about achieving his goal has to be the most logical and sensible approach (at least for him). If he's going to set off an atomic bomb in New York City when he could as easily achieve his goal by robbing a convenient store, that's a problem.


There's a pretty good Denzel Washington film about a runaway train, called "Unstoppable." The villain is a senior executive at the railroad who will not listen to the voices of reason and experience and mishandles the attempts to solve the runaway train problem. But he isn't stupid; he's an experienced railroad man who's simply so used to being the smartest guy in the room he can't credit anyone's ideas but his own. So far so good.


So at one point he gets another engine in front of the runaway train to slow the train to the point that a replacement engineer can be lowered onto it from a helicopter. The train can't be slowed quite enough, the replacement engineer on the cable gets smashed through a window and seriously injured, and other bad things happen. It's a very dramatic and exciting sequence, but ruined (for me) by one nagging question: why not put the replacement engineer in the engine in front of the runaway train, so when they matched speeds and effectively coupled to it, he could just step from one engine walkway to the other? Remember, the villain isn't stupid, but in this case he is required to act as if he is simply so the story can go on. Not very satisfactory writing, in my opinion.


There are few things more annoying to me than a plot propelled forward primarily by the stupidity of the villain, unless (as in the film Fargo) that's kind of the point of the story. So the hardest part of all this, in my opinion, is making all these moving parts fit together as if this is the only way in the world they possibly could. If you can pull that off, that is good writing.

Saturday, August 18, 2012

The Brits Are Here From Highlander Studios


Rod of Highlander Studios released his first British 15mm Space: 1889 infantry at Historicon, the British Firing Line. As nice as his personality figures are, the bulk of the figures you'll put on the table will be grunts, and you can't have a proper army without the Poor Bloody Infantry. Here are two looks at the new castings.

Front view. I love the detail and annimation on these figures, as good as a lot of 28mm.


Back view. This shows the detailing of the kit nicely.

Here's the link to the Highlander Studios Space: 1889 online store.

Friday, August 17, 2012

Video Look at the New German Space: 1889


Uhrwerk Verlag has released the limited-edition hardcover version of their new Space: 1889 game. The general market version should be close on its heels. Here is a nice video preview of the game from their web site. It's in German, of course, but you can enjoy the pictures.
Here's a link.

Thursday, August 16, 2012

Conspiracy of Silence is Live!


Conspiracy of Silence, the first book in the second season of Space: 1889 and Beyond, is now live. I just got this email from Jay Hartman, Editor-in-Chief of Untreed Reads Publishing:



Conspiracy of Silence has officially gone live! It's available for immediate purchase and download from:

The Untreed Reads Store (http://bit.ly/Pqrzz3)
Apple's iBookstore (32 countries)
Barnes and Noble (worldwide)
DriveThruRPG.com (new retailer for Space: 1889 & Beyond!)
Lightning Source (North American distributor)

We are in the process of sending out the coupon code for all of the people who purchased the Season Two Pass.